Short video guide
Each clip shows one action. The teal dots mark the fingers. The arrow is the app’s cursor. Watch both: your fingers can be in one editor while the cursor sends the gesture to another.
Use the player’s fullscreen button when you want a closer look.
Start with the cursor
Section titled “Start with the cursor”Aim, then tap
Section titled “Aim, then tap”Move the cursor onto the cube, then tap anywhere to select it. Tapping the cube with your finger won’t aim the cursor for you.
Choose which editor gets the pinch
Section titled “Choose which editor gets the pinch”Move the cursor between the Shader Editor and the 3D Viewport. Pinch in the same place with your fingers. The editor under the cursor gets the zoom.
Navigate around the cube
Section titled “Navigate around the cube”These gestures change your view. The cube’s location, rotation, and scale stay the same. To change the object itself, use a modeling tool or gizmo.
Orbit with two fingers
Section titled “Orbit with two fingers”Drag two fingers to look around the cube.
Pan with three fingers
Section titled “Pan with three fingers”Drag three fingers to move the view sideways or up and down.
Zoom the viewport
Section titled “Zoom the viewport”Aim the cursor inside the viewport, then spread two fingers to zoom in. Pinch them together to zoom out.
Move and rotate the cube itself
Section titled “Move and rotate the cube itself”Drag the Move gizmo
Section titled “Drag the Move gizmo”Choose the Move tool, then aim at one of its arrows. Tap, put the same finger down again, hold briefly, and drag. This changes the cube’s location.
Drag a Rotate ring
Section titled “Drag a Rotate ring”Choose the Rotate tool and aim at a ring. Use the same tap, hold, and drag sequence to rotate the cube. The viewing angle stays the same.
Work in other editors
Section titled “Work in other editors”Zoom nodes while your fingers stay over the viewport
Section titled “Zoom nodes while your fingers stay over the viewport”The cursor is over the nodes. The pinch changes the node canvas, and the 3D Viewport stays still.
Pan the node canvas
Section titled “Pan the node canvas”Aim over the nodes and drag two fingers. Use this to reach nodes that are offscreen.
Scale the Properties controls
Section titled “Scale the Properties controls”Move the cursor into Properties. A pinch scales that panel’s controls, even when your fingers are over the viewport.
Move a node with tap, hold, and drag
Section titled “Move a node with tap, hold, and drag”Aim at a node’s title bar. Tap once, put the same finger down again, hold briefly, then drag. The node moves while the viewport stays still.
Small gestures that help
Section titled “Small gestures that help”Keep moving past the right edge
Section titled “Keep moving past the right edge”The cursor wraps to the left edge. You can continue a long movement without running out of screen.
Keep moving past the top edge
Section titled “Keep moving past the top edge”The top and bottom wrap too.
Undo with a quick two-finger tap
Section titled “Undo with a quick two-finger tap”The cube returns to its rotation before the last edit. Keep the tap quick. Holding those two fingers opens a context menu instead.
Redo with a quick three-finger tap
Section titled “Redo with a quick three-finger tap”The rotation comes back. Keep your fingers still: moving three fingers pans the view instead.
Open a context menu
Section titled “Open a context menu”Hold two fingers still for about 0.3 seconds, then release. A quick two-finger tap is Undo, so give this gesture time to become a hold.
Open Search
Section titled “Open Search”Tap with four fingers quickly and keep them still. Search opens at the cursor. Use it to find a command when you don’t know which menu contains it.
The touch reference lists the rest of the gestures, including Undo, Redo, dragging, and double-clicks.