Rendering
Start small
Section titled “Start small”Start with the default cube. Choose EEVEE, set the output to 512 by 512 pixels, and render one frame. Check that it finishes before opening a larger project.
Workbench solid shading and EEVEE use Metal. Big textures, dense meshes, and rendered viewport shading can use a lot of memory, so save before switching to a heavier scene or starting a render.
Cycles
Section titled “Cycles”Cycles includes CPU rendering. It’s a useful fallback if GPU rendering isn’t available or a scene gives you trouble. Choose Cycles in Render Properties, then select CPU. Start with a small image and a low sample count.
Cycles also includes Metal support for compatible devices. It needs GPU features that aren’t available everywhere, so the option may not appear. Try a short render before committing to a long one.
What’s missing
Section titled “What’s missing”OSL shaders and Blender’s Hydra render integration aren’t available. A project that depends on either will need changes. See What doesn’t work before bringing over a more involved setup.
Long renders
Section titled “Long renders”A long render can heat up the device, and iOS can close the app if it uses too much memory. Save your project first. If a render won’t finish, try a smaller image, fewer samples, or lower-resolution textures.